![]() ![]() But the TruckersMP team is working on enabling The Great Steppe as an optional mod on the ProMods TruckersMP servers as soon as possible! Keep an eye on TruckersMP’s social media for when its compatibility is announced. Yes! Well, not yet at the time of this blog post’s release. This can be resolved by loading a Zoom Crash Fix mod. Please note: When combining large quantities of maps together in one profile, you may find that the game crashes when viewing the in-game world map. See our List of Recommended Compatible Maps. The current workaround for accessing the map is as follows: If you’re only using TGS, or you’re just using it in combination with the other ProMods mods, you can access the map by using the ‘quick travel’ feature that’s accessible on the main menu on your in-game profile.Īlternatively, you can use other map mods to create a road connection between Europe and The Great Steppe. Instead of holding the map back, we’ve released it without a connection. If we were to hold back the release of 1.0.0 until a connection was finished, the community wouldn’t have had access to an updated version of the map that’s compatible with the latest version of ETS2 for many months, possibly over a year. While we would have loved to create a connection to the rest of the map, doing so would have required a significant amount of development time. If you’re only using The Great Steppe with the other ProMods maps, you’ll probably notice that there’s no physical connection between TGS and the rest of the map. (Map mods like ProMods and RusMap already include the FLD pack) There’s no road connection? However, the FLD Prefab Pack is not required if you’re using TGS in conjunction with another mod that already includes the pack within its files. To use The Great Steppe as a standalone mod, you will also have to activate the FLD Prefab pack, available from the SCS Forums. To use TGS with ProMods, the two files should be placed below the rest of the ProMods files. The Great Steppe 1.0.0 (TGS) can be loaded both as a ProMods Addon and as a standalone map mod. We’ve also introduced a number of bug fixes to ensure that the legacy area of the map is as stable as possible. ![]() There’s also a collection of genuine Kazakh companies and custom prefabs. Within the new map areas are a wide array of brand new 3D models and assets, as well as new AI vehicle skins with new, authentic license plates. And refreshed the A-33 between Beyneu and Shetpe.The A-29 between Uralsk and the RU-KZ border crossing.In 1.0.0, we’ve rebuilt two cities from scratch, Uralsk and Zhimpity, as well as extensively refreshed two more, Shetpe and Sai-Otes. Version 1.0.0 includes all the legacy content from 09_KZ as well as the first stage of our project to rebuild the map with the most up-to-date mapping techniques and detail. ![]()
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